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RID¶
A handle for a Resource's unique identifier.
Description¶
The RID Variant type is used to access a low-level resource by its unique ID. RIDs are opaque, which means they do not grant access to the resource by themselves. They are used by the low-level server classes, such as DisplayServer, RenderingServer, TextServer, etc.
A low-level resource may correspond to a high-level Resource, such as Texture or Mesh.
Note: RIDs are only useful during the current session. It won't correspond to a similar resource if sent over a network, or loaded from a file at a later time.
Note
There are notable differences when using this API with C#. See C# API differences to GDScript for more information.
Constructors¶
RID() |
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Methods¶
get_id() const |
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is_valid() const |
Operators¶
operator !=(right: RID) |
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operator <(right: RID) |
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operator <=(right: RID) |
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operator ==(right: RID) |
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operator >(right: RID) |
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operator >=(right: RID) |
Constructor Descriptions¶
Constructs an empty RID with the invalid ID 0.
Constructs a RID as a copy of the given RID.
Method Descriptions¶
Returns the ID of the referenced low-level resource.
Returns true if the RID is not 0.
Operator Descriptions¶
bool operator !=(right: RID) 🔗
Returns true if the RIDs are not equal.
Returns true if the RID's ID is less than right's ID.
bool operator <=(right: RID) 🔗
Returns true if the RID's ID is less than or equal to right's ID.
bool operator ==(right: RID) 🔗
Returns true if both RIDs are equal, which means they both refer to the same low-level resource.
Returns true if the RID's ID is greater than right's ID.
bool operator >=(right: RID) 🔗
Returns true if the RID's ID is greater than or equal to right's ID.